Jesús Pérez Portfolio

Game Developer & Senior Gameplay Engineer with 10 years of experience in gameplay programming, AI, GUI, mobile API, and more.

My Published Works

Pit King
Pit King

Gameplay Engineer / Helper Designer

Jam game made in 3 days for Ludum Dare 44 and polished afterward for a web release! A tower defense game with a challenging GUI and a cell grid system.

Code Red
Code Red

Gameplay Engineer / Helper Designer

An action platformer developed primarily in 3 days for Ludum Dare #37 game jam that got frontpaged in multiple web platforms winning honors and monetary remunerations.

Cubito
Cubito

Gameplay Engineer / Game Generalist

Gameplay Engineer and designer using C# in Unity3D, featured on gaming platforms Itch.io, Newgrounds, and Kongregate, winning awards and earning remuneration.

GrimCurse
GrimCurse

Gameplay Engineer / Helper Designer

A fast paced gallery-shooter top-down rpg hybrid which involved Construct engine coding and furthermore Unity3D programming port.

Minigiants
Minigiants

Gameplay Engineer

Gameplay programmer and generalist in charge of implementing UI, AI, Mobile API and game mechanics using the Construct engine for Nightsteed Games.

SeaDragons
SeaDragons

Gameplay Engineer

In charge of implementing UI, AI, network login for backend sync data, challenging optimization, quest systems and game mechanics using the Construct engine for Nightsteed Games.

WarCall
WarCall

Gameplay Engineer

In charge of implementing UI, AI, Mobile API and game mechanics using the Construct engine for Nightsteed Games.

Samurai Madness
Samurai Madness

Gameplay Engineer

In charge of implementing UI, AI, Mobile API, port and game mechanics using the Construct engine for Nightsteed Games.

Tranquil Cove
Tranquil Cove

Gameplay Engineer

Gameplay Programmer helping with the further development of the Horror VR game Tranquil Cove already to hopefully get it out of Early Access in steam developed in Unity3D.

SuckerMunch
Sucker Munch

Gameplay Engineer

A twin-stick shooter arena where you play as a virus that must survive against the host's antibodies. Developed for Ludum Dare 38 in 72 hours.

GuySlashingStuffInTheFuture
G.S.S.I.T.F

Gameplay Engineer

Yeah... a long name lol: Guy Slashing Stuff In The Future is a beat-em-up action game we made for the Arcade Game Jam. It was made in 1 week, and it turned out to be the winner!

My Projects


Projects where I've learn stuff or just unpublished stuff!

A very fun experimental project I did to mimic 2.5 FPS Shooter with Unity3D!

A very interesting showcase of a 2D flexible platforming engine based on raycasting checks instead of actual physics with Unity3D.

An extension of the 2.5D FPS with pluggable AI using Scriptable Objects and the state machine pattern.

Silly project for basic introduction to Unreal Engine 4. Not really much but I had my fun lurking around!

Mobirise Website Builder

About Me

Hi! I'm Jesús Pérez! I'm a Senior Gameplay Engineer with 10 years of experience in development and design of different games using a variety of game engines such as Unity3D, Construct engine, developed prototypes and basic systems in Godot and Unreal engine 4 as well. 

I'm always eager to dive into new challenges and learn as much as I can. Creating and exploring in the world of gaming brings me immense joy, and I'm constantly driven to expand my skills and knowledge.

I love to play MMORPGs, Shooters, and single RPG games as well. Guild Wars 2, FFXIV, Metal Gear Solid Series and XDefiant are my jams!

Let's chat! just mail me at oultrox@gmail.com